Palchemy
Your dad has figured out how to keep the potion shop afloat!
With the new alchemical machine, you can create silly little guys that will help you brew potions fast enough.
Figure out how to meet the demand in a bunch of tricky levels.
Made by Icedrop Games (@freezed_ice, @raindrinker_dev) and with music by @arongedal
Name idea by @brainlettuce
Also, huge thanks for @spacemonkeyc for helping with some code and ideas!
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (11 total ratings) |
Authors | FreezedIce, arongedal, Raindrinker |
Genre | Puzzle |
Made with | Unity |
Tags | Female Protagonist, Singleplayer |
Development log
- Minor fixesDec 13, 2022
- Palchemy ⚗Dec 12, 2022
Comments
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I really enjoyed playing and figuring out the order of operations for these challenges! Golems are so cute.
Not sure how the last one was supposed to go, but I found a hack where I can just make all the potions, put them on the table, and then distribute it by myself without any golems!
In levels with too many tables you can just premake the stuff you need and put it on tables. I did the run the intended way but I think it takes fun out of it if you dont automate it so I suggest putting higher caps on the needed product
uhhh
is it just me, or is the second test REALLY hard to figure out
i can teach the golem, but its too slow
Hi! Do you mean the second level? Once you teach the golem to carry berries, you need to help him as well!
yes, when i try to help him, the counter goes down too fast for it to reach four. the best i can reach is 3 by placing a berrie down late after the golem places one
edit: i passed the stage but its still sort of hard
The trick is to (rot13) gvzr lbhe qryvirevrf fb gurl’er bssfrg sebz gur tbyrz’f. Vqrnyyl lbh jnag gb qryvire lbhe cbgvba juvyr gur tbyrz cvpxf hc gur arkg bar.
Yeah, we had some debates about this design decision, but it seemed to work nice for most of the levels. The second level's goal is to teach you that.
I love this game! It is just the right amount of fun and tricky. I think it would be really cool if you could add a sandbox mode where you could create levels to mess around with, maybe a way to import and export those sandbox levels? Anyway, this is a game I can see myself enjoying. Can't wait for any future updates!
Thanks a lot! Glad you had fun! Not likely to have any updates since it's a jam game and we'd probably wanna rebuild from the ground up and don't wanna have to deal with Unity navmeshes for a while, but maybe in the future (or jsut similar concepts). Thanks for playing!